

I haven't played The Angel of Darkness or the Wii remake of Shadow of the Templars which has more story than the original. The first Broken Sword game's music is among the best ever heard in an adventure game, certainly for its time. The only Sierra (adventure) game I've played is King's Quest VI but I'm slowly watching through all the playthroughs of Space Quest and Police Quest on youtube

The Curse of Monkey Island (first game I bought as soon as I had a new PC) Monkey Island Bounty Pack (PC CD-ROM) which had the CD version of SMI with non-midi music and a picture inventory, and the standard midi/pc speaker version of Monkey Island 2: Le Chuck's Revenge Sadly Lucasarts stopped making games for the Amiga after 1992) Zak McKracken and the Alien Mindbenders Lucasarts Complete Collection (Amiga) which consisted of: The remake of Secret of Monkey Island and the Tales of Monkey Island have recently rekindled my interest in the games I grew up with. I haven't played the big titles that everyone has like Grand Theft Auto or Halo, for example. Graphic adventures make up well more than half of the games I've played. Gabrial Knight III: Blood of the Sacred, Blood of the Damned Strong Bad's Cool Game For Attractive People Although there was a PlayStation 1 sequel in 1998, that Sir Geoff was not involved with.Broken Sword: Shadow of the Templars Director's Cut (DS) It’s completely unique, utterly absorbing (pun intended), and it’s a crying shame this is the only time it’s been officially re-released since the 90s. You can also absorb trees, gaining energy to create rocks that can get you higher and higher, until you’re ready to take on the Sentinel – who rotates around like lighthouse. The only one you can move from one spot to the other is by creating a new robot shell and teleporting into it, then absorbing the old one. Created by Sunt Car Racer maker Sir Geoff Crammond, the game has no story that we’re aware of but casts you as an immobile robot trying to avoid the gaze of the titular Sentinel and instead absorb it and take its place on the highest point in an abstract 3D landscape. Sorely underrated even when it was first released, The Sentinel (known as The Sentry in North America) should be lauded as a cast iron classic, but it’s a game few have even heard of. The Sentinel – a true classic (pic: Retro Games) Likewise, the bundled mouse seems horribly imprecise no matter what you do with the settings (it’s optical too, unlike the original rollerball), but again you can just use a third party one instead. We would have preferred an improved version of TheC64 joystick, although the fact you can use the old one is welcome. Our only concern is the controllers, as nobody played the famously one-button Amiga with a joypad, even though the one included is obviously meant to look like the one that came with the Amiga CD32 console. There’s only one real stinker and while there’s curiously few 3D games it’s otherwise a fairly accurate picture of the range of different games and genres available for the format. Considering the practicalities of the situation though, and given the ease with which new games can be added, this is a solid line-up. Like any mini-console, there are a multitude of other games that could have been included and we discussed many of these with the creators in an interview we’ll publish shortly.
